Shounen Anime

36
36
Le Cirque de Karakuri

Le Cirque de Karakuri

Narumi Katou is a middle-aged man who suffers from the bizarre ZONAPHA Syndrome: a rare and inexplicable disease that causes its victims to endure severe seizures at random, with the only cure being to watch someone laugh. One day, during Narumi's part time job, a young boy with a giant suitcase fleeing from three adults runs into him. The boy introduces himself as Masaru Saiga, the new owner of the famous Saiga Enterprises following his father's recent death. However, other members of his family are trying to assassinate him and claim the fortune for themselves. Determined to save the child, Narumi helps Masaru escape and ends up fighting the pursuers, only to discover that they are sentient humanoid puppets with superhuman strength. As Narumi is about to lose, a white-haired girl suddenly joins the fray and swiftly summons yet another puppet from the boy's suitcase, claiming herself to be Shirogane, Masaru's guardian. Karakuri Circus follows three people from different backgrounds whose fates intertwine and diverge as they unravel the mysteries of an ancient tale of love and betrayal, and the long, ancient battle between humans and puppets. [Written by MAL Rewrite]
TV 24m
13
13
13
Magi: Adventure of Sinbad

Magi: Adventure of Sinbad

In the small, impoverished Tison Village of the Parthevia Empire, a boy, Sinbad, is born to the jaded ex-soldier Badr and his kind-hearted wife Esra. His birth creates a radiant surge throughout the rukh, a declaration of a singularity to those who stand at the pinnacle of magical might: the "Child of Destiny" is here. Despite his country being plagued by economic instability and the repercussions of war, Sinbad leads a cheerful life—until a stranger's arrival shatters his peaceful world, and tragedy soon befalls him. Years later, mysterious edifices called "dungeons" have been erected all over the world. Rumored to contain great power and treasures, these dungeons piqued the interest of adventurers and armies alike; though to this day, none have returned therefrom. Sinbad, now 14, has grown into a charming and talented young boy. Inspired by the shocking events of his childhood and by his father's words, he yearns to begin exploring the world beyond his village. As though orchestrated by fate, Sinbad meets an enigmatic traveler named Yunan. Stirred by Sinbad's story and ambitions, Yunan directs him to a dungeon which he claims holds the power Sinbad needs to achieve his goals—the "power of a king." Magi: Sinbad no Bouken tells the epic saga of Sinbad's early life as he travels the world, honing his skill and influence, while gathering allies and power to become the High King of the Seven Seas. [Written by MAL Rewrite]
TV 24m
24
24
Magical Circle

Magical Circle

Nike was a simple boy from Boering Village, and the last thing he ever wanted was to become a hero. But when a sign appears from the king of Ainshent Castle Town recruiting heroes to slay the Demon Lord Giri, Nike's father enthusiastically forces him out the door. Along with Kukuri, a member of the Migu Migu Clan, Nike sets out on an adventure to become the legendary hero that the world needs. As Nike and Kukuri travel across different continents, they attempt to learn the secrets of Guru Guru Magic, a strange but powerful type of magic used to seal Demon Lord Giri's power. While reluctantly taking on their assigned quest, the duo does not fail to acquire new comrades and have fun along the way. [Written by MAL Rewrite]
TV 24m
12
12
Magimoji Rurumo

Magimoji Rurumo

After an unfortunate accident, completely normal heterosexual high school student Kouta Shibaki is branded as the school pervert. With girls avoiding Kouta like the plague, truly the young man's worst nightmare has come to fruition! One day in the school library, he stumbles upon a peculiar book said to possess the power to summon witches. Partly out of desperation, partly out of boredom, Kouta decides to play along with the joke of a book, until an apprentice witch going by the name of Rurumo Maji Mojiruka appears before him. In an unusual turn of events, Kouta ends up helping Rurumo with some general witchery tasks in exchange for his soul being spared. Majimoji Rurumo follows the misadventures of Rurumo as she attempts to persuade Kouta to use 666 magical wish-granting tickets in her efforts to become a fully-fledged witch, unaware that every time she grants a wish, Kouta's life is shortened. Aided by Rurumo's familiar Chiro, Kouta must decide between helping Rurumo or saving his own life. [Written by MAL Rewrite]
TV 24m
50
50
Major 2nd (TV)
12
12
12
Masamune-kun's Revenge
92
92
Mazinger Z

Mazinger Z

TV 25m
52
52
52
Medabots

Medabots

TV 24m
12
12
12
Mitsuboshi Colors
24
24
24
Mix

Mix

TV 23m
11
11
11
Moriarty the Patriot
13
13
Muromi-san

Muromi-san

TV 13m
26
26
Mushibugyo

Mushibugyo

TV 23m
18+
10
10
10
My First Girlfriend is a Gal
13
13
13
My Hero Academia
37
37
Miyuki

Miyuki

TV 25m
26
26
Major S1

Major S1

TV 25m
26
26
Major S2

Major S2

TV 25m
26
26
Major S3

Major S3

TV 25m
26
26
Major S4

Major S4

TV 24m
25
25
Major S5

Major S5

TV 24m
25
25
Major S6

Major S6

TV 24m
26
26
26
Mars Daybreak

Mars Daybreak

TV 23m
25
25
25
Maze: The Mega-Burst Space
52
52
Monkey Typhoon